Class SlicerExportConfiguration
This ScriptableObject is used to save export configurations to file.
Namespace: Slicer.Core
Assembly: 27Slicer.Editor.dll
Syntax
public sealed class SlicerExportConfiguration : ScriptableObjectFields
| Name | Description |
|---|---|
| ExportedMeshCompression | The compression setting for exported mesh. This setting is active only when InheritMeshCompressionSettings is set to |
| ExportedMeshCompressionDefault | The default value of ExportedMeshCompression. |
| ExportPathPattern | The string pattern to use to determine output file of the exported mesh asset. |
| ExportPathPatternDefault | The default value of ExportPathPattern. |
| ExportSlicedColliders | Should colliders be exported. |
| ExportSlicedCollidersDefault | The default value of ExportSlicedColliders. |
| ExportSlicedMesh | Should meshes be exported. |
| ExportSlicedMeshDefault | The default value of ExportSlicedMesh. |
| FinalizeSlices | Should the exporter recursively search for sliced models to export. |
| FinalizeSlicesDefault | The default value of FinalizeSlices. |
| InheritMeshCompressionSettings | Should the Compression Settings from the original mesh be transfered to the exported mesh. |
| InheritMeshCompressionSettingsDefault | The default value of InheritMeshCompressionSettings. |
| OptimizeExportedMesh | Should the exported mesh be optimized. |
| OptimizeExportedMeshDefault | The default value of OptimizeExportedMesh. |
| RecursivelySearch | Should the exporter recursively search for sliced models to export. |
| RecursivelySearchDefault | The default value of RecursivelySearch. |
| SaveAsNewAsset | Should the exporter instantiate the mesh as a new asset when exporting. |
| SaveAsNewAssetDefault | The default value of SaveAsNewAsset. |
| SaveProjectAfterExport | Should the exporter save the project after it has completed exporting. |
| SaveProjectAfterExportDefault | The default value of SaveProjectAfterExport. |