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    UV Scaling

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    Scene Path: /Asset/Plugins/27 Slicer/Demos/2. UV Scaling/UV Scaling.unity

    Introduction

    Tiled textures can be scaled dynamically without stretching their texture.

    The texture must have it’s wrap mode set to Repeat or Mirror for the slicer to enable this function.

    Warning

    Ensure that the Skip UVs is unchecked when you want to slice the UVs. It is on by default.

    The manual page for Mesh Slicer Component has further information on what is required to slice UVs.

    Example

    In the video example below Edit Mode of the Slicer Controller is toggled on and off.



    Note

    These demos are setup to only work with the Built-in Render Pipeline.

    The lighting and materials will be incorrect if the demo is loaded into a project with a different render pipeline enabled.

    27 Slicer is compatible with these renderers when properly setup. The Compatibility page has further information.

    Credits

    The assets used in these demos are by Kenney. Licensed under Public Domain CC0 1.0 Universal (CC0 1.0).

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      UV Scaling