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    Collider Slicing

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    Scene Path: /Asset/Plugins/27 Slicer/Demos/5. Collider Slicing/Collider Slicing.unity

    Introduction

    This demo uses a ColliderSlicerComponent to slice mesh colliders

    The couch and table shares the collider's mesh with their mesh filter and efficiently slices the mesh once and shares the result between both the collider and mesh filter.

    The rug uses a simplified mesh for the collider that is not shared with its mesh filter and as such must be separately sliced.

    The cardboard box uses three box colliders, these colliders are stretched by the slicer so they keep their correct proportions.

    Example

    In the video example below Edit Mode of the Slicer Controller is toggled on and off. The scene is then started in play mode to test the colliders using a simple ball thrower.



    Note

    These demos are setup to only work with the Built-in Render Pipeline.

    The lighting and materials will be incorrect if the demo is loaded into a project with a different render pipeline enabled.

    27 Slicer is compatible with these renderers when properly setup. The Compatibility page has further information.

    Credits

    The assets used in these demos are by Kenney. Licensed under Public Domain CC0 1.0 Universal (CC0 1.0).

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      Collider Slicing