Slicer Ignore component added to a game object will stop a Slicer Controller from further processing that branch of Game Object descendants.
Slicer Ignore does not have any properties.
If a Slicer Controller has a
Slicer Ignore as a Descendant, it will do the following:
- It will not execute any
Slice Modifiersthat is on the same Game Object as the
- It will stop processing any further down that branch of descendants.
It is not necessary to add a
Slicer Ignore to the same Game Object as a
Slicer Controller. This is because the
Slicer Controller blocks a parent
Slicer Controller from processing its descendants.