Scale Slice Modifier
Scale Slice Modifier will modify the scale vector of its Game Object, as if it is being sliced.
Scale Slice Modifier must have a Slicer Controller as an ancestor.
|Do Not Update In Play Mode||When checked, this modifier will not update the scale of the Game Object when Unity is in play mode.|
This is useful if you want something else to take over control of the Game Objects scale.
|Original Scale||Used to set the scale of the Game Object before it is sliced.|
To use this modifier, Adjust the
Original Scale property to set the 'pre-sliced' scale of the Game Object. The position can also be set by adjusting the Game Objects
scale property while the parent Slicer Controller is in edit mode.
Currently this is a very simple calculation. It does not take into consideration if parts of the object being scaled lay outside of the sliced bounds.
This simple method should be correct or close enough most of the time.
It is recommended that you have the parent Slicer Controller in
Edit Mode when you are making changes to how an object is being sliced.
In most cases it is ok to make changes outside of edit mode, but if you are having issues with slices staying set, try making the adjustments in edit mode instead.