27 Slicer is built using Unity
2019.4 LTS and is also tested on version
2020.3 LTS and
Api Compatibility Level
It is written with the Api Compatibility Level set to .NET Standard 2.0 in order to ensure maximum cross-platform compatibility.
The demos make heavy use of Nested Prefabs and Prefab Variants.
Level of Detail (LOD)
27 Slicer has been tested with LOD for meshes.
The rug in the demo scenes have been setup with a LOD Group. The scroll wheel can be used to zoom in and out to to change the LOD level.
27 Slicer does not make use of modified shaders and therefor will work with any shader that has been applied to a Mesh Renderer.
Static Game Objects
Currently 27 Slicer is not compatible with systems that require Static Game Objects.