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    Compatibility

    Unity Versions

    27 Slicer is built using Unity 2019.4 LTS and is also tested on version 2020.3 LTS and 2021.2.

    Api Compatibility Level

    It is written with the Api Compatibility Level set to .NET Standard 2.0 in order to ensure maximum cross-platform compatibility.

    Render Pipelines

    The demos have been setup to work with the Built-in Render Pipeline, however it has been tested with the Universal Render Pipeline and High Definition Render Pipeline.

    Prefabs

    It is able to be used in Prefabs, including Nested Prefabs and Prefab Variants.

    The demos make heavy use of Nested Prefabs and Prefab Variants.

    Level of Detail (LOD)

    27 Slicer has been tested with LOD for meshes.

    The rug in the demo scenes have been setup with a LOD Group. The scroll wheel can be used to zoom in and out to to change the LOD level.

    Shaders

    27 Slicer does not make use of modified shaders and therefor will work with any shader that has been applied to a Mesh Renderer.

    Static Game Objects

    Currently 27 Slicer is not compatible with systems that require Static Game Objects.

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