BoxColliderDetails is used to keep track of information about a single Collider that does not have a simple way to slice normally.
[Serializable] public class UnsupportedColliderDetails : ColliderDetails
The Collider on the GameObject being tracked by this details object.
Used to destroy any components that is being managing.
Resets any component to its original state.
Sets any component to its sliced state.
Readies this component up to finalize slicing