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    Field Slices

    Adjusts where the slices should occur. Ranging from 0 (the center of the object), to 1 being the furthest extents of the object.

    Namespace: Slicer
    Assembly: 27Slicer.dll
    Syntax
    [Tooltip("Adjusts where the slices should occur.\nRanging from 0 (the center of the object),\nto 1 being the furthest extents of the object.")]
    public Vector3 Slices
    Returns
    TypeDescription
    Vector3
    Examples

    In the case of Mesh getting sliced, any vertices that fall within between the center of the Mesh and the provided values will be stretched (scaled) by the value of the Size property. Any vertices that are greater than the provided value will be moved (translated) linearly.

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      27 Slicer documentation | Copyright 2021 Deftly Games
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