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    Property SlicedBounds

    SlicedBounds

    The dimensions that will be used by the slicers to determine if particular features are to be stretched (scaled).

    Declaration
    public Bounds SlicedBounds { get; }
    Property Value
    TypeDescription
    Bounds
    Remarks

    They will be stretched (scaled) if the point is contained by this bounding box and will moved (translated) linearly if they fall outside of the box.

    It is in Local Object Space (of the GameObject the SlicerController Component is attached to).

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