27 Slicer 27 Slicer
Search Results for

    Show / Hide Table of Contents

    Class MeshSlicerManagedMeshColliderDetails

    MeshSlicerManagedMeshColliderDetails is used to keep track of information about a single MeshCollider that uses a mesh that is already being sliced by a MeshSlicerComponent.

    Inheritance
    Object
    Details
    ColliderDetails
    MeshSlicerManagedMeshColliderDetails
    Inherited Members
    ColliderDetails.OriginalBounds
    Details.Id
    Details.Transform
    Details.Remove
    Namespace: Slicer
    Assembly: 27Slicer.dll
    Syntax
    [Serializable]
    public class MeshSlicerManagedMeshColliderDetails : ColliderDetails

    Fields

    NameDescription
    LastVertHash

    The previous hash of the Verts after slicing.

    MeshCollider

    The MeshCollider on the GameObject being tracked by this details object.

    MeshSlicerDetails

    The MeshDetails of the mesh that is already being sliced by a MeshSlicerComponent.

    Methods

    NameDescription
    CalculateHash()

    Calculates the hash of this details object using important properties.

    Destroy()

    Used to destroy any components that is being managing.

    DisableSlicing()

    Resets any component to its original state.

    EnableSlicing()

    Sets any component to its sliced state.

    FinalizeSlicing()

    Readies this component up to finalize slicing

    ResetHashes()
      ☀
      ☾
      In This Article
      Back to top
      27 Slicer documentation | Copyright 2021 Deftly Games
      ☀
      ☾