Class MeshSlicerComponent
This component will search for any MeshFilters that are a descendant of this component. It will then slice any meshes that are assigned to the found MeshFilters.
Namespace: Slicer
Assembly: 27Slicer.dll
Syntax
[ExecuteAlways]
[DisallowMultipleComponent]
[AddComponentMenu("Slicer/Mesh Slicer Component")]
[HelpURL("https://slicer.deftly.games/manual/components/mesh_slicer_component.html")]
public class MeshSlicerComponent : SlicerComponent
Examples
Fields
Name | Description |
---|---|
SkipUvs | Should the UVs of the mesh be sliced. |
SkipVertices | Should the vertices of the mesh be sliced. |
Properties
Name | Description |
---|---|
MeshDetailsList | A read only collection of Mesh Renders and Filters that are being managed by this MeshSlicerComponent. |
Methods
Name | Description |
---|---|
CalculateBounds() | Calculates the bounds for all of the items being managed by this SlicerComponent. It is in Local Object Space the parent SlicerController. |
DisableSlicing() | Disables slicing for this SlicerComponent. |
EnableSlicing() | Enables slicing for this SlicerComponent. |
FinalizeSlicing() | Finalizes slicing for this Slicer Component. |
GatherDetails(Transform, Transform) | Gathers details required for slicing. It is called by the parent SlicerController and used to search for valid items to slice and gather details on those items. |
GetMeshDetailsByMesh(Transform, Mesh) | Gets the MeshDetails of a Mesh if it is being tracked by this MeshSlicerComponent. |
GetMeshDetailsByTransform(Transform) | Gets the MeshDetails of a Mesh if it is being tracked by this MeshSlicerComponent. |
PostGatherDetails() | It is called by the parent SlicerController after calling GatherDetails(Transform, Transform). |
PreGatherDetails() | It is called by the parent SlicerController prior to calling GatherDetails(Transform, Transform). |
Slice(Vector3, Transform, Bounds, Bounds) | Slices the tracked items, this is where the magic happens! |