Class MeshDetails
MeshDetails is used to keep track of information about a single Mesh that is being sliced.
Namespace: Slicer
Assembly: 27Slicer.dll
Syntax
[Serializable]
public class MeshDetails : Details
Fields
Name | Description |
---|---|
MeshFilter | The MeshFilter on the GameObject being tracked by this details object. |
MeshRenderer | The MeshRenderer on the GameObject being tracked by this details object. |
OriginalBounds | The Bounds of the mesh before it is sliced, in local space of the parent SlicerComponent. |
OriginalSharedMesh | The Original Mesh on the GameObject being tracked by this details object. |
SlicedMesh | The Modified Mesh on the GameObject being tracked by this details object. |
SlicedUvHash | The hash of the UVs after slicing. |
SlicedVertHash | The hash of the Verts after slicing. |
Methods
Name | Description |
---|---|
CalculateHash() | Calculates the hash of this details object using important properties. |
Destroy() | Used to destroy any components that is being managing. |
DestroySlicedMesh() | Destroys the Sliced Mesh |
DisableSlicing() | Resets any component to its original state. |
EnableSlicing() | Sets any component to its sliced state. |
FinalizeSlicing() | Readies this component up to finalize slicing |
ResetHashes() | Resets the mesh hashes |