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    Class MeshColliderDetails

    MeshColliderDetails is used to keep track of information about a single MeshCollider that is being sliced.

    Inheritance
    Object
    Details
    ColliderDetails
    MeshColliderDetails
    Inherited Members
    ColliderDetails.OriginalBounds
    Details.Id
    Details.Transform
    Details.Remove
    Namespace: Slicer
    Assembly: 27Slicer.dll
    Syntax
    [Serializable]
    public class MeshColliderDetails : ColliderDetails

    Fields

    NameDescription
    MeshCollider

    The MeshCollider on the GameObject being tracked by this details object.

    OriginalSharedMesh

    The Original Mesh on the GameObject being tracked by this details object.

    SlicedMesh

    The Modified Mesh on the GameObject being tracked by this details object.

    SlicedVertHash

    The Original Mesh on the GameObject being tracked by this details object.

    Methods

    NameDescription
    CalculateHash()

    Calculates the hash of this details object using important properties.

    Destroy()

    Used to destroy any components that is being managing.

    DestroySlicedMesh()

    Destroys the Sliced Mesh

    DisableSlicing()

    Resets any component to its original state.

    EnableSlicing()

    Sets any component to its sliced state.

    FinalizeSlicing()

    Readies this component up to finalize slicing

    ResetHashes()

    Resets the mesh hashes

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      27 Slicer documentation | Copyright 2021 Deftly Games
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