Class MeshColliderDetails
MeshColliderDetails is used to keep track of information about a single MeshCollider that is being sliced.
Namespace: Slicer
Assembly: 27Slicer.dll
Syntax
[Serializable]
public class MeshColliderDetails : ColliderDetails
Fields
Name | Description |
---|---|
Mesh | The MeshCollider on the GameObject being tracked by this details object. |
Original | The Original Mesh on the GameObject being tracked by this details object. |
Sliced | The Modified Mesh on the GameObject being tracked by this details object. |
Sliced | The Original Mesh on the GameObject being tracked by this details object. |
Methods
Name | Description |
---|---|
Calculate | Calculates the hash of this details object using important properties. |
Destroy() | Used to destroy any components that is being managing. |
Destroy | Destroys the Sliced Mesh |
Disable | Resets any component to its original state. |
Enable | Sets any component to its sliced state. |
Finalize | Readies this component up to finalize slicing |
Reset | Resets the mesh hashes |