Class SlicerCustomConfiguration
This ScriptableObject
is used to save custom configurations to file as an unity asset.
Namespace: Slicer.Core
Assembly: 27Slicer.Core.dll
Syntax
public sealed class SlicerCustomConfiguration : ScriptableObject
Fields
Name | Description |
---|---|
FileFullName | The name of the configuration file including the file extension. |
FileName | The name of the configuration file. |
FinalizeOnStart | When enabled all slicers will be finalized immediately after they start at runtime. |
FinalizeOnStartDefault | The default value of FinalizeOnStart. |
OptimizeFinalizedSlicedMesh | When finalizing a sliced mesh also Optimize it. |
OptimizeFinalizedSlicedMeshDefault | The default value of OptimizeFinalizedSlicedMesh. |
RefreshSlicesOnUpdate | Optimization - When enabled the slicer will update every frame.
It is recommended to leave this disabled and call |
RefreshSlicesOnUpdateDefault | The default value of RefreshSlicesOnUpdate. |
SetFinalizedSlicedMeshToBeNoLongerReadable | When finalizing a sliced mesh also set it to be no longer readable. |
SetFinalizedSlicedMeshToBeNoLongerReadableDefault | The default value of SetFinalizedSlicedMeshToBeNoLongerReadable. |
SkipUnmodifiedSlices | Optimization - When enabled the slicer will only update if the slicer has been modified. It is recommended to leave this enabled but is useful for debugging. |
SkipUnmodifiedSlicesDefault | The default value of SkipUnmodifiedSlices. |
UseFinalizedSlicedMeshComponent | When finalizing sliced meshes also initialize a FinalizedSlicedMesh component that will manage the lifecycle of the sliced mesh. e.g. The sliced mesh will be destroyed when the |
UseFinalizedSlicedMeshComponentDefault | The default value of UseFinalizedSlicedMeshComponent. |