27 Slicer 27 Slicer
Search Results for

    Show / Hide Table of Contents

    Class SlicerCustomConfiguration

    This ScriptableObject is used to save custom configurations to file as an unity asset.

    Inheritance
    Object
    Object
    ScriptableObject
    SlicerCustomConfiguration
    Namespace: Slicer.Core
    Assembly: 27Slicer.Core.dll
    Syntax
    public sealed class SlicerCustomConfiguration : ScriptableObject

    Fields

    NameDescription
    FileFullName

    The name of the configuration file including the file extension.

    FileName

    The name of the configuration file.

    FinalizeOnStart

    When enabled all slicers will be finalized immediately after they start at runtime.

    FinalizeOnStartDefault

    The default value of FinalizeOnStart.

    OptimizeFinalizedSlicedMesh

    When finalizing a sliced mesh also Optimize it.

    OptimizeFinalizedSlicedMeshDefault

    The default value of OptimizeFinalizedSlicedMesh.

    RefreshSlicesOnUpdate

    Optimization - When enabled the slicer will update every frame. It is recommended to leave this disabled and call SlicerController.RefreshSlice() when an update is required.

    RefreshSlicesOnUpdateDefault

    The default value of RefreshSlicesOnUpdate.

    SetFinalizedSlicedMeshToBeNoLongerReadable

    When finalizing a sliced mesh also set it to be no longer readable.

    SetFinalizedSlicedMeshToBeNoLongerReadableDefault

    The default value of SetFinalizedSlicedMeshToBeNoLongerReadable.

    SkipUnmodifiedSlices

    Optimization - When enabled the slicer will only update if the slicer has been modified. It is recommended to leave this enabled but is useful for debugging.

    SkipUnmodifiedSlicesDefault

    The default value of SkipUnmodifiedSlices.

    UseFinalizedSlicedMeshComponent

    When finalizing sliced meshes also initialize a FinalizedSlicedMesh component that will manage the lifecycle of the sliced mesh.

    e.g. The sliced mesh will be destroyed when the FinalizedSlicedMesh component is destroyed.

    UseFinalizedSlicedMeshComponentDefault

    The default value of UseFinalizedSlicedMeshComponent.

      ☀
      ☾
      In This Article
      Back to top
      27 Slicer documentation | Copyright 2021 Deftly Games
      ☀
      ☾