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    Class SliceUtility

    Contains useful methods for slicing many types of objects.

    Inheritance
    Object
    SliceUtility
    Namespace: Slicer.Core
    Assembly: 27Slicer.Core.dll
    Syntax
    public static class SliceUtility

    Fields

    NameDescription
    SkipUvHash

    The hash that is to be used when UVs are not being sliced.

    SkipVertHash

    The hash that is to be used when Verts are not being sliced.

    Methods

    NameDescription
    SliceUvs(Mesh, Mesh, MeshRenderer, Transform, Vector3, Boolean, Hash128)

    Slices the UVs of the supplied origSharedMesh and applies it to the supplied modifiedMesh.

    SliceVector(Vector3, Matrix4x4, Vector3, Vector3, Vector3, Vector3)

    Slices a single vector after transforming it by the supplied matrix.

    SliceVector(Vector3, Vector3, Bounds, Bounds)

    Slices a single vector.

    SliceVector(Vector3, Vector3, Vector3, Vector3, Vector3)

    Slices a single vector.

    SliceVerts(Bounds, Transform, Vector3, Transform, Bounds, Bounds)

    Slices a bounds as if it is made up of discrete vertices.

    SliceVerts(Mesh, Mesh, Transform, Vector3, Transform, Bounds, Bounds, Boolean, Hash128)

    Slices the vertices of the supplied origSharedMesh and applies it to the supplied modifiedMesh.

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