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    Class MeshUtility

    Contains useful methods for slicing meshes

    Inheritance
    Object
    MeshUtility
    Namespace: Slicer.Core
    Assembly: 27Slicer.Core.dll
    Syntax
    public static class MeshUtility

    Methods

    NameDescription
    CalculateBounds(Mesh, Transform, Transform)

    Converts a meshes bounds into a bounds in slicer space (local space of the parent SlicerComponent).

    CopyMesh(Mesh)

    Creates a copy of a mesh.

    CopyMesh(Mesh, Mesh)

    Creates a copy of a mesh.

    ResetUV(Mesh, Mesh)

    Resets the UVs in destMesh back to the UVs in sourceMesh

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      27 Slicer documentation | Copyright 2021 Deftly Games
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