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    Class HashUtility

    Contains useful methods for working with UnityEngine.Hash128.

    Inheritance
    Object
    HashUtility
    Namespace: Slicer.Core
    Assembly: 27Slicer.Core.dll
    Syntax
    public static class HashUtility

    Methods

    NameDescription
    AppendHash(Hash128, Hash128, Hash128, Hash128, Hash128, Hash128, ref Hash128)

    Appends seven hashes.

    AppendHash(Hash128, Hash128, Hash128, Hash128, Hash128, ref Hash128)

    Appends six hashes.

    AppendHash(Hash128, Hash128, Hash128, Hash128, ref Hash128)

    Appends five hashes.

    AppendHash(Hash128, Hash128, Hash128, ref Hash128)

    Appends four hashes.

    AppendHash(Hash128, Hash128, ref Hash128)

    Appends three hashes.

    AppendHash(Hash128, ref Hash128)

    Appends two hashes.

    CalculateHash(Boolean, Int32)

    Calculates the hash of a bool.

    CalculateHash(Bounds)

    Calculates the hash of a Bounds.

    CalculateHash(Matrix4x4)

    Calculates the hash of a Matrix4x4.

    CalculateHash(Object)

    Calculates the hash of an UnityEngine.Object.

    CalculateHash(Vector3)

    Calculates the hash of a Vector3.

    CalculateHash<T>(T)

    Calculates the hash of a struct.

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      27 Slicer documentation | Copyright 2021 Deftly Games
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