Class HashUtility
Contains useful methods for working with UnityEngine.Hash128.
Namespace: Slicer.Core
Assembly: 27Slicer.Core.dll
Syntax
public static class HashUtilityMethods
| Name | Description |
|---|---|
| AppendHash(Hash128, Hash128, Hash128, Hash128, Hash128, Hash128, ref Hash128) | Appends seven hashes. |
| AppendHash(Hash128, Hash128, Hash128, Hash128, Hash128, ref Hash128) | Appends six hashes. |
| AppendHash(Hash128, Hash128, Hash128, Hash128, ref Hash128) | Appends five hashes. |
| AppendHash(Hash128, Hash128, Hash128, ref Hash128) | Appends four hashes. |
| AppendHash(Hash128, Hash128, ref Hash128) | Appends three hashes. |
| AppendHash(Hash128, ref Hash128) | Appends two hashes. |
| CalculateHash(Boolean, Int32) | Calculates the hash of a |
| CalculateHash(Bounds) | Calculates the hash of a |
| CalculateHash(Matrix4x4) | Calculates the hash of a |
| CalculateHash(Object) | Calculates the hash of an |
| CalculateHash(Vector3) | Calculates the hash of a |
| CalculateHash<T>(T) | Calculates the hash of a |