Class BoxColliderDetails
BoxColliderDetails is used to keep track of information about a single BoxCollider that is being sliced.
Namespace: Slicer
Assembly: 27Slicer.dll
Syntax
[Serializable]
public class BoxColliderDetails : ColliderDetailsFields
| Name | Description |
|---|---|
| BoxCollider | The BoxCollider on the GameObject being tracked by this details object. |
| OriginalColliderProperties | The BoxColliders original properties, measured in the object's local space. |
| SlicedColliderProperties | The BoxColliders sliced properties, measured in the object's local space. |
Methods
| Name | Description |
|---|---|
| CalculateHash() | Calculates the hash of this details object using important properties. |
| Destroy() | Used to destroy any components that is being managing. |
| DisableSlicing() | Resets any component to its original state. |
| EnableSlicing() | Sets any component to its sliced state. |
| FinalizeSlicing() | Readies this component up to finalize slicing |